The level design is also on par with the previous title, but while the layouts and enemy placement are stellar, the environments suffer from the last game having already snapped up all of the definitively 'Vegas' locations, with its two casinos, stratospheric hotel, and visits to both Freemont street and the Hoover Dam. While this deliberate pace and lack of variety in the gameplay might turn off the twitch or sandbox gamer, anyone looking to use a little strategy will find themselves rewarded for the patience they devote to learning the game's rhythms. Clever, cover-using enemies combined with realistically damaging weapons ensure that the game cannot be played as an exercise in running and gunning. With action that leans more towards 'puzzle' than 'arcade', Vegas 2 is sometimes restrictive in that there really is a 'correct' way of dealing with every enemy encounter. No changes have been made to any of the core dynamics-making one's way through the game is still a tale of careful progression, using cover intelligently, and employing tandem team tactics. Of course, it's rare that someone comes to a shooter for the plot, and in a genre where gameplay is king, R6V2 is king of gameplay. Beyond the occasional message popping up to inform players where the next crime is taking place there's little plot to speak of, although the game is nice enough to wrap up the dangling threads left by R6V's cliffhanger ending. Many reviews have incorrectly dubbed the enemies 'Terrorists', but this is a misnomer, as the crimes are being committed for the promise of profit, with nary a social or political motivation in sight. R6 Vegas 2 takes place at exactly the same time as the first game, telling the story of a second team of international commandos sent into Las Vegas to deal with an outbreak of rampant criminality. What makes Rainbow Six Vegas 2 such a special title is just how far above and beyond the developers went, turning in a game that improves on the first one in nearly every respect. The only thing they needed to do to ensure that the sequel was a success was design a few new levels, add a few new guns, and wait for the dollars to start rolling in. It raised the bar so high that all subsequent FPS titles have looked pathetic in comparison.
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Their previous game, Rainbow Six Vegas, was the best first person shooter ever made, artfully blending traditional realistic first-person shooter (FPS) design with a kill.switch-inspired cover system, seamless team controls, and fantastic multiplayer. In producing Rainbow Six Vegas 2, Ubisoft Montreal had perhaps the easiest job in the history of videogame development.